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how do you guys think we could get more people to play blockland?
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otto-san:
there just needs to be more content generated for people to explore, that's all, and it doesn't matter where it comes from. it would also help if there were a more readily accepted means of conveniently categorizing and acquiring add-ons (glass seems to be heading in that direction, but it hasn't managed to reach the level of ubiquity that RTB provided yet)

one of the best things that could be implemented to the best game is probably a more fleshed-out official add-on distribution system with in-game downloading and everything similar to garry's mod, but obviously that is a fairly hefty task and i don't expect it to happen. but regardless, more content needs to be hosted for players to dig into, and it needs to be easy for people new to the game to enjoy
SeventhSandwich:
Considering the diminishing returns associated with released games, the only way to make these kinds of changes economically viable is by making a whole new game.

Badspot oughta make Blockland 2. I'm sure he's got side-projects he's working on, but surely he realizes by now that his dharma in life is to be the supreme leader of a bunch of teenagers obsessed with legos.

I'd buy it at least.
Trymos:

--- Quote from: SeventhSandwich on May 12, 2017, 12:21:49 AM ---Considering the diminishing returns associated with released games, the only way to make these kinds of changes economically viable is by making a whole new game.

--- End quote ---
sandbox games manage to defy this trend.

garry's mod is selling units at a faster rate then launch.
roblox is similar when it comes to their membership.
minecrafts sales are still going incredibly strong as well.
blockland is definitely selling more units since launch, it's just having an incredibly low player retention rate that the other 3 games mentioned do not have nearly as bad. this is evidenced by despite having over 200k more users since going on steam, player/server population is nearly unchanged.


--- Quote from: Darryl McKoy on May 12, 2017, 12:01:49 AM ---A solid 95% of your posts are made up garbage.

--- End quote ---
a solid 100% of this post is an insult.
SeventhSandwich:

--- Quote from: Trymos on May 12, 2017, 12:41:54 AM ---blockland is definitely selling more units since launch

--- End quote ---
I think that's only true because Blockland had a slow-start as an indie game. But any additional changes to the game at this point are unlikely to result in additional sales, meaning Badspot would be working for free. This is the same reason I'm hesitant to buy highly-popular early-release games on Steam. Oftentimes 99% of the potential economic revenue from the game arrives in the first year. Then there's no incentive for them to keep working on it, and development flatlines.

But hey, if he made a completely new game, it would be like Blockland launching on Steam all over again! Probably won't happen, but I think it should. Badspot must realize that his cosmic purpose is to bring Blockland to the world. Try as he might to flee, all roads lead back to Blockland. So sayeth the Lord.

Electrk.:

--- Quote from: SeventhSandwich on May 12, 2017, 01:20:55 AM ---I think that's only true because Blockland had a slow-start as an indie game. But any additional changes to the game at this point are unlikely to result in additional sales, meaning Badspot would be working for free. This is the same reason I'm hesitant to buy highly-popular early-release games on Steam. Oftentimes 99% of the potential economic revenue from the game arrives in the first year. Then there's no incentive for them to keep working on it, and development flatlines.

But hey, if he made a completely new game, it would be like Blockland launching on Steam all over again! Probably won't happen, but I think it should. Badspot must realize that his cosmic purpose is to bring Blockland to the world. Try as he might to flee, all roads lead back to Blockland. So sayeth the Lord.

--- End quote ---

Amen, Brother.
Blockland is the way, the light.
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