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how do you guys think we could get more people to play blockland?

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Tezuni 2.0:

we need about tree fiddy mirrors of my prison escape with 99 player capacities

Conan:


--- Quote from: SeventhSandwich on May 12, 2017, 01:20:55 AM ---I think that's only true because Blockland had a slow-start as an indie game. But any additional changes to the game at this point are unlikely to result in additional sales, meaning Badspot would be working for free. This is the same reason I'm hesitant to buy highly-popular early-release games on Steam. Oftentimes 99% of the potential economic revenue from the game arrives in the first year. Then there's no incentive for them to keep working on it, and development flatlines.

But hey, if he made a completely new game, it would be like Blockland launching on Steam all over again! Probably won't happen, but I think it should. Badspot must realize that his cosmic purpose is to bring Blockland to the world. Try as he might to flee, all roads lead back to Blockland. So sayeth the Lord.



--- End quote ---
well given how this is a multiplayer game, if we had player retention and more available gamemodes and good servers there would be more motivation for others to buy the game if their friend has it, as well as bring back old members who may make more content due to more players. it would result in an overall increase in sales, or at least delaying the end of all sales. right now the community isnt big enough for it to be self sustaining in terms of content, but if we hit that critical mass it would definitely result in a larger permanent playerbase

Filipe:

We need better servers, this is the biggest reason why Blockland is not so active in online.

Nonnel:

Workshop support, advertising, game updates, recreating the game on a good engine

mod-man:

the fappening had a pretty impressive turnout

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