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how do you guys think we could get more people to play blockland?
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otto-san:

--- Quote from: Trymos on May 12, 2017, 01:52:34 PM ---the solution was right there in front of us: static shapes, why wasn't this system expanded and simplified? we wouldn't have gotten infinitely repeating terrain like the old system, nor would we retain compatibility with the old maps, but we would've retained everything else while simplifying the codebase that badspot wanted to do so bad.

--- End quote ---
static shapes can start causing performance problems in larger numbers since they aren't really optimized at all for widespread use, tho lighter use would obvs be fine

honestly, if there were any form of save file distribution system, that'd probably work really well as an alternative. people could build really basic maps for people to use as a base and upload them, and that'd be perfect for the kind of game blockland is.
Trymos:

--- Quote from: otto-san on May 12, 2017, 01:55:37 PM ---static shapes can start causing performance problems in larger numbers since they aren't really optimized at all for widespread use, tho lighter use would obvs be fine

honestly, if there were any form of save file distribution system, that'd probably work really well as an alternative. people could build really basic maps for people to use as a base and upload them, and that'd be perfect for the kind of game blockland is.

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it's in a state where it's worth trying to optimize further.

another option would be on-the-fly customization of the current terrain bricks, think like mission editor but you modify terrain bricks with a brush. expand this to regular bricks too while we're at it, the current brick selection system is primitive and is in dire need of an update, the resize wand or whatever it's called does help to remedy the problem, but why not expand on that across the board? have a cut/merge/resize tool for bricks, maybe a tool to convert bricks into ramps? in the vanilla game if i spam 1x1x5's for my walls for a house and i want to change it to a nicer design: NOPE im forgeted.

having an ability to directly load save files into blockland from a steam workshop-esque system all ingame would be amazing even if it's gonna have a huge amount of trash. i would not recommend steam workshop itself because it is horrible when it comes to sifting through the stuff.

there are real things you could do to improve many aspects of blockland which would in turn improve player retention. you don't have an incredibly low amount of player activity relative to total sales and have it happen for no reason. there's always a damn good reason.
RedGajin:

--- Quote from: otto-san on May 12, 2017, 01:55:37 PM ---honestly, if there were any form of save file distribution system, that'd probably work really well as an alternative. people could build really basic maps for people to use as a base and upload them, and that'd be perfect for the kind of game blockland is.

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i gotta agree with this. as someone who is p stuff at building but is good at other aspects of the game (eventing ect) and would has a lot of ideas for servers, itd be great to have a hub for easily downloadable maps that are there for everyone to user. people post a lot of stuff in gallery, but im sure those aren't even seen by new steam users, and 90% of people don't bother posting a download link with the build.

but still, with how small the playerbase is you wouldn't see a lot of content
otto-san:

--- Quote from: Trymos on May 12, 2017, 02:09:18 PM ---another option would be on-the-fly customization of the current terrain bricks, think like mission editor but you modify terrain bricks with a brush. expand this to regular bricks too while we're at it, the current brick selection system is primitive and is in dire need of an update, the resize wand or whatever it's called does help to remedy the problem, but why not expand on that across the board? have a cut/merge/resize tool for bricks, maybe a tool to convert bricks into ramps? in the vanilla game if i spam 1x1x5's for my walls for a house and i want to change it to a nicer design: NOPE im forgeted.

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i've wanted stuff like this for ages and i hope we get them some day


--- Quote from: RedGajin on May 12, 2017, 02:12:12 PM ---i gotta agree with this. as someone who is p stuff at building but is good at other aspects of the game (eventing ect) and would has a lot of ideas for servers, itd be great to have a hub for easily downloadable maps that are there for everyone to user. people post a lot of stuff in gallery, but im sure those aren't even seen by new steam users, and 90% of people don't bother posting a download link with the build.

but still, with how small the playerbase is you wouldn't see a lot of content

--- End quote ---
these are all ideas to 'kickstart' the playerbase a bit. the initial payoff isn't much, but if it's easier for new players to get engaged with the game, they'll stick around, and some of them will eventually begin creating content of their own, which will feed back into the system and attract more players. that's what has to happen for games like blockland to succeed, and it sucks because it requires that you have a solid, sustainable playerbase, and blockland's just never managed to get that
Timestamp:
better lean-back and humorous/creative servers if you ask me.

off-topic but there are servers i dislike that have like over 20 rules and it doesn't even give the newcomer a chance to even play without having to be bickered over a specific rule -or god forbid, an "unspoken rule"- . i'd say if this were to be put in blockland crown's jailbreak is a great example but nonetheless despite having rules as much as an average gmod server it's still a good game.


--- Quote from: Gytyyhgfffff on May 11, 2017, 11:30:08 PM ---the problem about servers not getting players is that it's the school year right now and nobody plays blockland when they have better stuff to do like passing classes and trying to make something out of their lives. there will be more players during summer break, like always. having more good servers would help but probably not for long since most servers are not capable of holding player retention for months on end like jailbreak and boss battles have been able to somehow, which would be needed for a massive revival like the one you guys are dreaming up. good new servers are not a magical resource that you can tap infinitely, they take time to make and as stated will eventually die out. additionally, i doubt that people will suddenly start making more servers because most people are not capable of keeping a project going and lose enthusiasm for their projects as time goes on. the best bet to introduce creators to the server-making scene is probably through program's like conan's torquescript academy or whatever the stuff it's called which is looking really promising.

what would probably save blockland is more advertising which in a perfect world would get a younger player base hooked to the game similar to how players in the 16-18 year old range got hooked years ago and have stuck around. the reality of an advertising campaign's outcome would be that blockland would look like a stuffter version of roblox, even more so than similar comparisons made years ago since roblox's community has grown massively since the days of the roblox raids. blockland is probably doomed but i'll be damned and i'm sure others will be damned if we don't stick around and continue having fun until blockland peters out

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also i completely agree with this a lot. while i do think better servers temporarily find a way to get players in it's only just a temporary thing. to be spread in advertisements and be more expressive and etc (i first found blockland in an internet advertisement since 2010) would probably get more traffic in.
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