They're the same kind of game though? Just because one made it super successful doesn't mean I can't compare the two.
They're the same kind of game, but we're talking about player numbers, not game types. Player number-wise, they're not the same, they never were, and they never will be.
You're basing your argument that Blockland is "dead" around the fact that it doesn't have the same numbers as Garry's Mod, which is handicapped. That's like saying Terraria is dead because it averages 17 thousand players, compared to Minecraft, which averages 55 million. They're both unfair comparisons because both are different games
(player number-wise) and have had different levels of exposure.
Again, how many indie games exploded like Garry's Mod or Minecraft? Not very many.
Blockland was perfectly capable of being just as successful, but didn't get that sort of lucky treatment, nor the catering of proper and constant development attention. Not to mention, piggybacking on a constantly updating engine.
This is why you should not be comparing them.
That's like saying you can't compare survival crafting games with eachother because they're all "unique" and one of them happens to be really, really good.
wwwwwhaaaaat
What you're doing is like berating those other survival games for not having the same numbers as Minecraft, which is not fair because, again, Minecraft is
an extremely rare exception.
Blockland's fall was it's engine and limitations, not because it just 'wasn't good and big enough.'
"fall" lol
like it's a loving emperor or something
Please show me where, when, and how Blockland has died, because right now I see 107 players online and that does not look dead to me. Dying, yes, but dead, no.
Again, look at other indie games like the ones Shift Kitty posted. Show me another indie title that's never been hugely successful that still has a playerbase like Blockland. There are some, I'm sure, but not many.