Would blockland be considered DEAD

Author Topic: Would blockland be considered DEAD  (Read 3665 times)

In terms of development? Sure. It's definitely considered a 'dead' game and people who say otherwise are most definitely in denial, or following the 'no' bandwagon. Blockland left it's golden ages back in, like, 2008-2013. The population in the game daily is atrocious and barely reaches into the thousands, which means servers almost never fill unless it's something that everybody is already accustomed too, making new gamemodes difficult to maintain or create. New players will never stay on Blockland, as perfectly demonstrated by sales and Steam reviews, because there is a ghost town of a bunch of empty servers, as well as the top servers being lackluster, offensive, or just plain boring. A major lack of diversity. Roleplays, and jail escapes across the board. Don't get me started on City RPGs, and how fancy they may be equipped, trying to make a serious game with that sort of freedom is asking for failure, especially given the actions that the general Blocklander takes in such a game. All you're doing is making DM more restricted.
Yeah, it's dead, Jim. It's on its death bed.
damn daniel thats harsh

well yeah, but the game has been around for almost 13 years now
the fact that it still gets players at all is pretty impressive for an indie game
Garry's Mod has been around much longer than Blockland has, and yet has quite a few more players. Roblox is similar to that.
Then again, the thing about those games is that they actually have a fairly decent platform to develop on, whereas Blockland still resides in a very old engine that has many limitations. Blockland could be up there if there was more capabilities.

Garry's Mod has been around much longer than Blockland has, and yet has quite a few more players. Roblox is similar to that.
Then again, the thing about those games is that they actually have a fairly decent platform to develop on, whereas Blockland still resides in a very old engine that has many limitations. Blockland could be up there if there was more capabilities.

It's really not comparable. Garry's Mod has sold over 10 million copies whereas Blockland has sold over 200,000 at best. Blockland never had the popularity Garry's Mod had and never will. That's because Garry's Mod is an enigma.

You realize how many indie games are out there? Thousands. How many of them still have active players? You're pointing to one of the most successful indie games of all time and wondering why Blockland isn't living up to it. It's absurd. Blockland has always been niche.

It's apples and oranges.
« Last Edit: May 14, 2017, 03:01:37 PM by Electrk. »

It's really not comparable. Garry's Mod has sold over 10 million copies whereas Blockland has sold over 200,000 at best. Blockland never had the popularity Garry's Mod had and never will. That's because Garry's Mod is an enigma.

You realize how many indie games are out there? Thousands. How many of them still have active players? You're pointing to one of the most successful indie games of all time and wondering why Blockland isn't living up to it. It's absurd. Blockland has always been niche.

It's apples and oranges.
They're the same kind of game though? Just because one made it super successful doesn't mean I can't compare the two. Blockland was perfectly capable of being just as successful, but didn't get that sort of lucky treatment, nor the catering of proper and constant development attention. Not to mention, piggybacking on a constantly updating engine.
That's like saying you can't compare survival crafting games with eachother because they're all "unique" and one of them happens to be really, really good. Blockland's fall was it's engine and limitations, not because it just 'wasn't good and big enough.'

Gonna have to side with the whole 'It's not dead if you can still play multiplayer' logic.
I have played dead games. Games where you wonder why they still have a server up for it, why they still sell the game.
Some examples:
https://www.faldonrpg.com
http://store.steampowered.com/app/262750/GoD_Factory_Wingmen/
http://store.steampowered.com/app/248630/Kingdoms_Rise/

These games will have 2 players online max at any given time.
Given that you will never need to be online with 100 other players in Blockland, it's current population isn't dead. Dying, but not dead.

They're the same kind of game though? Just because one made it super successful doesn't mean I can't compare the two.

They're the same kind of game, but we're talking about player numbers, not game types.  Player number-wise, they're not the same, they never were, and they never will be.

You're basing your argument that Blockland is "dead" around the fact that it doesn't have the same numbers as Garry's Mod, which is handicapped.  That's like saying Terraria is dead because it averages 17 thousand players, compared to Minecraft, which averages 55 million.  They're both unfair comparisons because both are different games (player number-wise) and have had different levels of exposure.

Again, how many indie games exploded like Garry's Mod or Minecraft?  Not very many.

Blockland was perfectly capable of being just as successful, but didn't get that sort of lucky treatment, nor the catering of proper and constant development attention. Not to mention, piggybacking on a constantly updating engine.

This is why you should not be comparing them.

That's like saying you can't compare survival crafting games with eachother because they're all "unique" and one of them happens to be really, really good.

wwwwwhaaaaat


What you're doing is like berating those other survival games for not having the same numbers as Minecraft, which is not fair because, again, Minecraft is an extremely rare exception.

Blockland's fall was it's engine and limitations, not because it just 'wasn't good and big enough.'

"fall" lol
like it's a loving emperor or something

Please show me where, when, and how Blockland has died, because right now I see 107 players online and that does not look dead to me.  Dying, yes, but dead, no.

Again, look at other indie games like the ones Shift Kitty posted.  Show me another indie title that's never been hugely successful that still has a playerbase like Blockland.  There are some, I'm sure, but not many.
« Last Edit: May 16, 2017, 11:00:25 AM by Electrk. »

There's no legal ambiguity over the rights, Badspot probably continues to track copyright violations and the original vendor-supplied methods to purchase the product are still valid (Amazon, Steam and Direct Order), which means that it is not considered abandonware.

Abandonware is entirely about the legal and economic implications. Nothing to do with the playerbase or developer activity. Developers stopped working on Assassin's Creed 1 but it's not considered abandonware.



There's no legal ambiguity over the rights, Badspot probably continues to track copyright violations and the original vendor-supplied methods to purchase the product are still valid (Amazon, Steam and Direct Order), which means that it is not considered abandonware.

Abandonware is entirely about the legal and economic implications. Nothing to do with the playerbase or developer activity. Developers stopped working on Assassin's Creed 1 but it's not considered abandonware.
You are late, the abandonware topic was changed a fair bit ago.