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how to port forward with an at&t router
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Mouse droidz 21:

--- Quote from: Verification on May 16, 2017, 06:26:11 PM ---its not garry's fault that people dont know how to port forward

--- End quote ---
Actually since I used to host on a selection of games such as TF2, Blockland and rise of nations I can confirm I had no problems getting those up without the need to port forward where as garry's mod was a complete mess to set up
Verification:

--- Quote from: Mouse droidz 21 on May 16, 2017, 06:33:51 PM ---Actually since I used to host on a selection of games such as TF2, Blockland and rise of nations I can confirm I had no problems getting those up without the need to port forward where as garry's mod was a complete mess to set up

--- End quote ---
I've hosted all of those games
Most of the time it's the user, not the program. Blockland uses uDnP or whatever its called and i'm pretty sure TF2 being a valve game uses it too.
Remurr:

--- Quote from: Verification on May 16, 2017, 06:37:44 PM ---I've hosted all of those games
Most of the time it's the user, not the program. Blockland uses uDnP or whatever its called and i'm pretty sure TF2 being a valve game uses it too.

--- End quote ---
there was a time when BL didn't use uPnP (and it wasn't too bad, port forwarding was pretty easy), but I'm glad it does now. but yea i agree garry's mod was always a bitch to set up compared to other games
Protoss Dragoon:

--- Quote from: Nix the Glaceon on May 16, 2017, 05:11:37 PM ---wait if I want people to join the gmod server, will they have to put in "connect [local ip]"

--- End quote ---
192.168.x.x > Settings > Firewall > Applications, Pinholes, and DMZ > Choose ____ (Your Computers Name here, Click on it) > Allow all traffic (DMZPlus Mode > Save > Reboot router

This is how I did it.
Nix the Glaceon:
open and end ports are closed apparently
why does gmod have to be so forgetY
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