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Author Topic: Event_RelativeEvents: a new teleport and more "soon".  (Read 975 times)
Super Suit 12

« May 19, 2017, 12:56:01 PM »

A (soon-to-be) pack of events. Made to require fewer named bricks to do things than the existing events.

Currently contains:
relativeTeleport: A teleport event that teleports you to a position relative to the World, the Brick, or the Player; whatever you pick has its coordinates used as the origin. This means you can have modular constructions with no relays and SELF targets. move the player a certain distance in any direction, or to teleport a player to certain coordinates where you can't put a brick for whatever reason (say, under the ground plane.)

Direct Download (no intermediate page, same file.)

v1. Added relative teleport.

Pics not really possible unless you want a picture of the event screen.
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« May 19, 2017, 02:32:59 PM »

elevator events?

« May 19, 2017, 03:55:06 PM »

Does this conflict at all with doplayerteleport? I want to use this in conjunction with it (I have a build that's already evented to use doplayerteleport with several thousand related event lines)
Shift Kitty

« May 19, 2017, 04:10:26 PM »

There's no reason it would conflict. Should be safe.

« May 19, 2017, 09:44:16 PM »


« May 20, 2017, 02:19:44 AM »

elevator events?
yes please
Super Suit 12

« May 20, 2017, 05:38:08 AM »

There's no reason it would conflict. Should be safe.
This is true. They do similar things, but neither overrides anything and they use different names for the events. Should be fine.
I'm not sure what you're trying to say.
"Bots won't move but they still shoot at you without spazzing out due to lack of movement?"
So, when a bot's target teleports, the bots stop moving but continue shooting at you? Once you move, do they start moving again?
« Last Edit: May 20, 2017, 08:04:35 AM by Super Suit 12 » Logged

« May 20, 2017, 09:00:16 AM »

Dude, are you ok?
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