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Author Topic: Event_RelativeEvents: a new teleport and more "soon".  (Read 432 times)
Super Suit 12

« May 19, 2017, 12:56:01 PM »

A (soon-to-be) pack of events. Made to require fewer named bricks to do things than the existing events.

Currently contains:
relativeTeleport: A teleport event that teleports you to a position relative to the World, the Brick, or the Player; whatever you pick has its coordinates used as the origin. This means you can have modular constructions with no relays and SELF targets. move the player a certain distance in any direction, or to teleport a player to certain coordinates where you can't put a brick for whatever reason (say, under the ground plane.)

Download
Direct Download (no intermediate page, same file.)

Changelog:
v1. Added relative teleport.

Pics not really possible unless you want a picture of the event screen.
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PhantOS

« May 19, 2017, 02:32:59 PM »

elevator events?
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Planr

« May 19, 2017, 03:55:06 PM »

Does this conflict at all with doplayerteleport? I want to use this in conjunction with it (I have a build that's already evented to use doplayerteleport with several thousand related event lines)
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Shift Kitty

« May 19, 2017, 04:10:26 PM »

There's no reason it would conflict. Should be safe.
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jackrobbman

« May 19, 2017, 09:44:16 PM »

*cough*botnotmovebutwillstillshootatyouwithoutspazzingoutduetolackofmovement*cough*
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Alkatjo

« May 20, 2017, 02:19:44 AM »

elevator events?
yes please
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Super Suit 12

« May 20, 2017, 05:38:08 AM »

There's no reason it would conflict. Should be safe.
This is true. They do similar things, but neither overrides anything and they use different names for the events. Should be fine.
*cough*botnotmovebutwillstillshootatyouwithoutspazzingoutduetolackofmovement*cough*
I'm not sure what you're trying to say.
"Bots won't move but they still shoot at you without spazzing out due to lack of movement?"
So, when a bot's target teleports, the bots stop moving but continue shooting at you? Once you move, do they start moving again?
« Last Edit: May 20, 2017, 08:04:35 AM by Super Suit 12 » Logged
SWAT One

« May 20, 2017, 09:00:16 AM »

*cough*botnotmovebutwillstillshootatyouwithoutspazzingoutduetolackofmovement*cough*
Dude, are you ok?
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