Update: im traveling in the next 3 days so i havent been able to do a concept or model yet, but i'll post one soon. If you have any idea for masks, post them here. Just send a front-shot picture of the mask here and i might add it because i need mask ideas
how are you going to standardize mask node naming, if at all? if not i hope you're gonna include a node list somewhere in the datablock definition.
is it all going to be nodes on one bot, or is each mask going to be a separate bot?
its going to be a bot wth 3 recolorable nodes. The names really wont matter, but they will be determined by the player's hat bicorn and visor colors. Every time you update the playermodel it will update the mask too.
since hatmod did it right, i might use a Mask_Yourmasknamehere notation and any masks can be in their own folder, accompanied by a text file that defines the node names and mount location (? maybe not mount location) or a script file that adds any unique scripts
i wont dissapoint eustace bagge