it'd probably be fun for like 3-4 days of gameplay and then people would realize it's pretty grindy and move on with their life
it really falls into the glorified cookie clicker genre which includes games like factorio, stardew, minecraft and others.
>second most popular game ever
>high player retention
>spawns a genre's worth of clones and inspirations
"glorified cookie clicker" is factually wrong. liking the game is subjective, but what the game actually is is objective.
i haven't played the other two but their popularity also demonstrate a solid dismissal of your generalizing statement.
imagine if i said all rap is just autistic gangster swagger
i love factorio as well. in particular, part of factorio is a challenge as you have to figure out the most efficient way to process resources, which includes building in an efficient manner or combining factories. if you were to make a farming game that had that same mechanic of efficiency and puzzles incorporated, it would probably last a little longer than 11 hours.
from the amount of time i played on your farming server, it was just simply planting, monitoring and watering crops and that was it. there wasn't much of a puzzle involved. if you managed to think up some new mechanic, like water supply rationing and other things that required more thinking than waiting, it might do better. however, games whose sole mechanic is to wait/grind or games that are built entirely around that mechanic are more for boredom curing and just simple mindless fun on the go
most games by this vague definition are glorified cookie clickers, including the ones before cookie clicker
action games? well, you shoot stuff and then you rank up to get better weapons just to shoot stuff again. cookie clicking, right?
strategy games? well, you fight other empires and take their resources to become a strong empire which then goes onto fight other strong empires. cookie clicking, right?
etc