Hi all,
So I'm trying to host a server with a big PTG terrain that I had saved and built off of. I can load up the save file just fine, but randomly my game seems to overload and crash randomly. The crashes are abrupt, not locking up and having Windows search for a problem, but immediately showing a "Blockland.exe has stopped working" message, with the code name "APPCRASH". The crashes seem to occur once I load up a saved environment and change its day/night cycle time. I have found a mild workaround to this and that is to load every configuration for the environment slowly so the game has time to process it. Once the environment is loaded, I leave the computer alone for a few minutes to process, and about 1/5 of the time I won't experience a crash in the next 3 minutes. If I don't crash then and I start to either build or drive around in a vehicle, the game will crash in the next 10-15 minutes. Strangely, none of this will occur when I load the save and environment in Singleplayer mode, only BL's Internet mode.
From many past experiences of debugging I checked the console.log various times, and even using the command, "trace(1);", I still came up with no reason whatsoever as to why the server is crashing. Nothing shows up as an error, and even after trying to fix some potential problems (which is me taking out the last few addons that last loaded in the console.log) my game still experiences these crashes. I also have tried cutting my brick count in half by modifying the save file to load in on an offset, which brought the bricks from ~80000 to ~40000. I still experience the exact same thing, and cutting the brick count does not help at all. I have tried clearing vehicles and bots, but that doesn't provide anything of help. Finally, I tried messing with my settings to bring BL to a lower grade of rendering and graphics, but nothing changed.
I speculate this to be an error involving some sort of overload of the game. My PC specs (posted below) can more than enough handle Blockland, and I have seen many hosts load big saves of heavy ModTer-Brick content. What seems to make no sense whatsoever is that the game has no signs of struggle. No lagspikes, drop of FPS, or ghosting is present. My OS seems to just close out of the game in error.
This is getting extremely aggravating and I can never keep my server hosted. I have looked into dedicated hosting for a workaround, but unfortunately I have a Steam copy of BL, and can't run a dedicated server and be on it at the same time. To clarify, I am using the In-Game hosting service.
As far as my knowledge of troubleshooting goes, none of this makes sense, but since I have only played BL for almost half a year I suspect somebody out there atleast knows what is causing this error. Please help in whatever way you can.
:::PC Specs:::
MotherBoard - Biostar A880GZ Gaming Motherboard
CPU - AMD 6300 FX Six-Core Unlocked Processor (Equipped with Corsair H100iGTX Cooler)
GPU - EVGA Nvidia GeForce 750Ti OverClocked
RAM - 8GB of total ram, 8GB active and useable by Windows
OS - Windows 7 Ultimate SP1 (Activated)
Internet - Ethernet
Thank you for your help.
-speeddog73