Author Topic: [BL SOURCE CODE/REFERENCE] ServerLoadSaveFile_Start/Tick/End/Color Data  (Read 9474 times)

somebody's busy converting it to c++ but gave up until he can find a good way to store the string tables
hm i wonder who

Why not post the decompiler itself?
you realize you can't do that right

Why not post the decompiler itself?

5 internet points on it being written in python.
iirc not allowed cause its an "encrypted" dso for a reason - to prevent people going in and modifying how the game works to avoid authentication or enable addons while in demo mode or the like

+5 internet points
somebody's busy converting it to c++ but gave up until he can find a good way to store the string tables

What's the problem with storing the string tables?

What's the problem with storing the string tables?

My guess is global variable. Also could be due to no knowledge of std library with map and unordered_map.

My guess is global variable. Also could be due to no knowledge of std library with map and unordered_map.
this person doesnt have access to the source code he wrote due to a vacation in Japan but when he returns to a certain state he will look at std::map but as it is now he has been investigating implementing the tork string tables to improve stability