Hey guys! Once again. I'm working on a new FPS campaign! One I actually intend to finish because the gameplay style I plan for it works like a hand in a glove in Blockland.
But there's an issue.
When the player loads the map, I don't want any of the enemy bots to be spawned until their relative triggers are activated. The same goes for doors, which I don't want to be open at the start of a minigame. Oh, and the secrets as well. ;) The problem is that there doesn't seem to be an OnMinigameStart event. There's the minigamereset event, but I don't think the player should have to reset the minigame once they start playing just so the whole map can work properly. There, IS the onminigameroundstart event for slayer, but due to complications with bots and the general way it works, I'm only using the default gamemode.
If we can't think of a way, I guess i'll have to put a readable sign at the start that tells the player to reset the minigame in order to open the first door and exit the first temple.
ALSO, any of you know how to package a minigame? I uh...don't actually know how to create one. I remember there being some kind of add-on in the past and I'll look for that, but other than that, I'm clueless after I've finished building the campaign.
PS: I'm a simpleton, so please speak in layman's terms:)