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Block Party (Terrain Ex. Pg.124 - 2Million Blocks)
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PhantOS:
will it have plugin based mod support? its pretty easy with assembly loading
Insert Name Here²:

--- Quote from: [GSF]Ghost on August 16, 2019, 10:47:21 PM ---It was about 30 to 40fps iirc. That was while recording a video of the entire build being rendered in realtime, posted in the message above.

--- End quote ---
what yo pc specs tho
[GSF]Ghost:

--- Quote from: PhantOS on August 17, 2019, 01:03:09 AM ---will it have plugin based mod support? its pretty easy with assembly loading

--- End quote ---
I would like to add that in the future. Importing models and textures should be no problem, but support for third-party scripts might be a challenge.

I do have something in mind though, just encase support for custom scripts wouldn't be feasible.



--- Quote from: Insert Name Here² on August 18, 2019, 02:35:20 AM ---what yo pc specs tho

--- End quote ---
My laptop used for the test has 8 gigs of ram, and a 1.70 GHz Intel processor. It's not designed for gaming, but can handle 912k blocks loaded in a compact array quite nicely. Although, performance will vary, based on how blocks are arranged, and if transparent colors are used.
[GSF]Ghost:
Someone asked on Discord how an area of terrain would perform, using the new build optimizations. I tried procedurally generating terrain using 691,900 1x1 blocks, and the framerate was decent. Although, I could feel some lag (it performed better up close). With the final techniques that will be added, I'm hoping to improve performance even further.


Foxscotch:
bro why are there studs on the sides of the bricks
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