You should divide the arms first and add forearms bones for animation.
The problem however is that once an animation is playing, all bones (even separate ones) are locked, so I can't modify the model whatsoever while it's playing. One option is to manipulate the rig in-game, and call animations manually via script, but this complicates the animation system. Unity has a built-in editor for easily allowing animations to be called and transition dynamically, but I don't think I can use that system when calling animations manually.
I could also just create separate models for each limb and piece the minifig together in-game, but I'm not sure if that's the best solution. =/ I wonder how Badspot did it?
That's fine, I was more worried about the fact that everyone just stopped talking altogether. I need my social fix, man!
Oh lol
i don't know why but the fact that the hat is visible in the player camera screen looks really good
Yeah, that's how it was in the beta, and I thought it was a lot more immersive. =) Anything your player was wearing was visible in first person.
call it Sand Under
Block down under?