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| BLF Colosseum — [1.1B] Tournament 1, Round 1, Bracket B |
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| SWAT One:
Update, Turn 9 Hidden spot difficulty = 5 Cover roll 1d6 = 6 6 ≥ 5 : Pass lord techno finds a well-hidden spot in a grotto of a rock pillar. Work efficiency difficulty = 5 Work efficiency roll 1d6 = 5 5 ≥ 5 : Pass Combined item durability difficulty = 5 Combined item durability roll 1d6 = 6 6 ≥ 5 : Pass Mad Hops Disease ties the spikeball to the end of the whip and makes a durable flail. However, due to the flexible nature of the whip, it looks like the balance could be off an it could harm him in recoil. He makes his way up part of the hill and sees lord techno hiding at one point, but then notices a regular pitfall a few meters to the right, unhidden. Travel difficulty = 8 >>>(would need to run over rough terrain in order to reach target)Travel roll 1d6 = 2 2 ≱ 8 : Fail cromartini stumbles at first, but catches himself and makes it about a quarter of the way up to the hill, nearly falling into a bottomless pit at one point. --- Quote from: Agent Legit 22 on August 01, 2017, 09:18:42 AM ---How about a Tower Shield? --- End quote --- Tower shield Cost = 17 Points = 26 17 ≤ 26; purchasing. |
| Mad Hops Disease:
i advance diagonally to the left up the hill and stay at a safe distance from any hazards |
| lord techno:
I unfold my chair; sit down, and start sipping on my soda. |
| cromartini:
Try to stay low and sneaky so I can smack any unsuspecting fool |
| Ayebee123:
I will get a bow and 8 arrows. |
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