I made myself a model in blender, and when I put it through the obj to blb and place it in Blockland, its missing a good portion of its faces. Does anybody know whats up with it?
It may also have to do with the BLB file itself, like if there are faces that are listed under certain directions, they'll be culled out (hidden) by the engine for optimization
Triangulare (or quadulate) them, those faces are probably n-gons. Which blb exporter are you using?
I suspect there may be a limit on how many faces will workwhat happens if you remove the tank top, do the treads show?
Flip the normals of the respective faces.
I am using the obj to blb executable that Badspot posted a few years back. When I triangulated the object it wouldn't convert.I removed the turret of the tank and it didn't change anything with the faces. The entire model has a face count of 228.I tried this and it is still having the same problem, but with different parts of the faces missing.
also in the .blend files and .blb and such, faces with more than 4 verticies will not display.
probably should use something more modern. Demians's Blb exporter is extremely versatile and well documented, i highly suggest that one
I tried this and it is still having the same problem, but with different parts of the faces missing.
its physically impossible to have a whole face with more than 4 vertices. even if it does register as an n-gon in blender, the exporter triangulates all faces