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Evolution Simulator. (Third times the charm!)
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The Murderous Cop:
so i left this on overnight and completely forgot about it



i'm...not quite sure what to say about this

--- Quote from: carolcat on July 25, 2017, 05:00:27 PM ---i want to try this out but avast is being a bitch like "this is a rare file!" and i have to wait 157 minutes while the file is "interrogated" before i can run it ughh

--- End quote ---

go to settings, and change cybercapture's setting under it to 'allow me to decide' instead of 'always block it'

then when you try and run it again you can click more details and then choose 'just run it anyways (unrecommended)'
DrenDran:
I made an update and added a change log to the OP. Take note of when an update breaks loading the previous version's saves. I will push a big update tomorrow.


--- Quote from: The Murderous Cop on July 25, 2017, 05:46:05 PM ---

--- End quote ---
1. Turn down the mutation rate. 70% is just bombarding them with radiation. Try more along the lines of 10%.

2. Expand your food spawns range. Mouse over it, select the range setting, and scroll to increase it to like 3000 at least. Otherwise all the food will just spawn at the same place.
carolcat:

--- Quote from: The Murderous Cop on July 25, 2017, 05:46:05 PM ---go to settings, and change cybercapture's setting under it to 'allow me to decide' instead of 'always block it'

then when you try and run it again you can click more details and then choose 'just run it anyways (unrecommended)'

--- End quote ---
ye i got it, ty tho
DrenDran:
Now that I've gotten improved food spawners to work, I'm working on adding protein usage to the game and updating the neural networks inputs and outputs.

Here's two experiments I have running:


Now I'm trying experiments with building tolerance to poison.
DrenDran:
I uploaded a tutorial video:
https://youtu.be/x1mJVkfc5ew

And the newest release is now in the OP.
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