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Blender or 3DS Max? - Added poll
Riot:
You can do anything in all software.
Max is more of an architecture tool, it's like taking Maya and a cad software. People use it to make interiors, buildings, and neat hardsurface vehicles. Making characters is no problem, but you'd save time in Maya. It's more about architectural visualization rather than squishy organic modeling.
Maya is excellent for character development and animation and mainly game development as popular choice, there's a lot of tutorials, and it allows add-ons, and there's a lot. It's made use of Arnold renderer in the recent 2017 version, and I love it, even with its quirky fallbacks. Importantly, it's making strides to directly connect its exportation options with Unity and Unreal, it's really easy to go back and forth between the two. However you will rely on secondary software to texture your models'n things. Software like Mudbox, Substance Painter, Zbrush, and hell, Blender has excellent painting services.
Blender is reliable, and it has everything you need, plus a caring community that supports it with many add-ons. Blender can do everything without switching windows, you can paint a character with both freehand, and procedural texturing. +10
Conan:
the thing is that unless you really are a god tier modeler, most studios basically absolutely require experience with the programs they use since they're often on a tight schedule and dont have time to train new employees on how to use the program, just how to follow their workflow
Riot:
Yeas, I recently got a call form a job 15 minutes drive, and they said they loved my resume, but hung up when they heard how early I graduated. I didn't even get the chance to link them my portfolio.
beachbum111111:
--- Quote from: Riot on August 14, 2017, 04:16:31 PM ---Yeas, I recently got a call form a job 15 minutes drive, and they said they loved my resume, but hung up when they heard how early I graduated. I didn't even get the chance to link them my portfolio.
--- End quote ---
Wat? They don't like young people?
Filipe:
I'm installing Maya, I'll take a look.