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| Blender or 3DS Max? - Added poll |
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| PhantOS:
sketchupobviously |
| beachbum111111:
--- Quote from: Filipe on August 14, 2017, 05:52:42 PM ---I'm installing Maya, I'll take a look. --- End quote --- As far as I know maya is practically the industry standard. Thats what they teach in every graphics arts course in college I've seen |
| Conan:
it is. however autodesk recognizes maya sucks for modeling (but absolutely god tier for animation) so they acquired 3dsmax and made it so that it integrates very well with maya its not impossible to model in maya, but there are some odd limitations and difficulties with manipulating vertices, esp with orthogonal views. for example its not easy to just add a vertice to an edge, and generally flatshading is never used (and rather small beveled edges) |
| Kidalex90:
--- Quote from: PhantOS on August 14, 2017, 05:53:15 PM ---sketchupobviously --- End quote --- prepare to die |
| Filipe:
--- Quote from: Conan on August 14, 2017, 06:01:03 PM ---it is. however autodesk recognizes maya sucks for modeling (but absolutely god tier for animation) so they acquired 3dsmax and made it so that it integrates very well with maya its not impossible to model in maya, but there are some odd limitations and difficulties with manipulating vertices, esp with orthogonal views. for example its not easy to just add a vertice to an edge, and generally flatshading is never used (and rather small beveled edges) --- End quote --- You should had told me that before lol, so it's good to have both programs? 3DS for modelling and Maya for animation. |
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