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Blender or 3DS Max? - Added poll
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Conan:
autodesk products to animation/modeling studios is like steam to pc game developers though. its too widespread and has too much support to just avoid or ignore.

that being said, you should make sure to export your models in various formats and not rely on it as your sole modeling tool due to the concern badspot brought up, but i doubt you'd do a full switch anyways given how much time you've invested into blender.
Filipe:

--- Quote from: Conan on August 15, 2017, 12:22:33 PM ---autodesk products to animation/modeling studios is like steam to pc game developers though. its too widespread and has too much support to just avoid or ignore.

that being said, you should make sure to export your models in various formats and not rely on it as your sole modeling tool due to the concern badspot brought up, but i doubt you'd do a full switch anyways given how much time you've invested into blender.

--- End quote ---
I didn't invest into Blender though, I explained on the topic that I want to know which one I should choose, Blender or Autodesk, well given that concern Badspot brought up, doesn't Blender usually breaks projects sometimes after they release major updates to the software?

Also which fornats do you recommend? Also Badspot what would you recommend for me?
Conan:
well the diff between blender and autodesk is one is free and keeps old versions available for download while the other costs like thousands of dollars and has no free versions to let you export models you may make while on the trial

any model format that is common to many modeling programs is a good idea as a "backup" file: iirc .fbx has the most support for things.
mod-man:

--- Quote from: Filipe on August 15, 2017, 12:37:23 PM ---Also Badspot what would you recommend for me?

--- End quote ---

--- Quote from: Badspot on August 15, 2017, 12:16:44 PM ---If you're starting from nothing, don't get locked into an oppressive ecosystem.

--- End quote ---
it sounds like you should take the easiest possible route you can for now, which would be blender

ive never dealt with autodesks subscription services and a key costs well into the thousands of dollars. i dont even think you can buy keys that last anymore  (i havent used the suite i own in a while. probably never could). if you can, you will be paying money you most likely dont have. what you'll learn with blender will be universal, and all it will boil down to once you start expanding is learning the interfaces of new programs and whatever extra functions they offer. if you're really concerned with blender breaking your projects (which has never happened to me when switching between updated versions) make backup files like conan suggested


--- Quote from: Conan on August 15, 2017, 12:46:32 PM ---iirc .fbx has the most support for things.

--- End quote ---
Mr.Noßody:
Ive seen resumes turned away for Blender preference.


--- Quote from: Filipe on August 15, 2017, 12:37:23 PM ---Also which fornats do you recommend? Also Badspot what would you recommend for me?

--- End quote ---

Baddy is right, versioning is an issue if you're trying to open native autodesk files with an older version of that program.

I think you'll be alright with Autodesk. As long as you export projects you want to save as an FBX you can open files across any version.
(At-least, I haven't had any issues from version 2015 to 2017)
Also, Ive had my student account for 6 years. It expired once about a year ago to which I simply re-signed up for the student version again. No issues.
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