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Blender or 3DS Max? - Added poll
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Conan:
blender is good but it isnt used in industry at all basically, for whatever reason (blender is trying to change that with 2.8, which will be a massive overhaul of the existing system). most professional game and animation companies use maya and 3dsmax (maya for animating, 3dsmax for modeling)
Emgiell:
Blender's advantage is that its free, the others are pretty expensive and have subscriptions.

If you are considering Maya, checkout Maya LT.
mod-man:
in my eyes, 3d modelling tools are a lot like DAWS. they all essentially do the same thing and can produce the same quality of work, it's just about your skillset and what you find to be easier to use

blender is a great tool to start getting the hang of things with when it comes to the extensive bits of modelling. 3ds Max and really the whole autodesk suite is much more in twined with modern day game engines and is more prominent in professional work environments.

blender is defo probably the easier of the two to learn, but it honestly just depends on what you dedicate yourself to. Maya was honestly easier for me to pick up, follow tutorials, and quickly get into the core modelling aspect of it. blenders too clunky and all over the place for me, but it was fun making photo realistic earths with. i was given the autodesk complete suite tho. you don't really let an opportunity like that go to waste lol

blender is also free, and if 3ds is anything close to what I have, it'll cost boat loads of money. they probably do subscription services now; however. (ultimate suite 2013 was about 8k, at the time of me recieving it)
ShadowsfeaR:
At least learn how to use the industry standard, that way you can at least use both and have options. Maya/3DS is certainly an industry standard and knowing how to use it doesn't hurt.
beachbum111111:
Maya is apparently top tier. Blender is only really for if you can't afford Maya or Max
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