since you have a default minigame you can just use the chatMessageAll event
onBlank > Minigame > chatMessageAll > [text]
i have tried this but i need to be the one to trigger it
im trying to have it so it automatically fires a projectile to a brick as a minigame starts and when the brick receives the projectile it sets something and also announces what the thing was set to, however it seems that since the event was triggered by the minigame the message event doesnt know where to send the actual message to
if i fire the projectile myself then it works fine and the message sends
i want the event so that it doesnt have to figure out where to send it and it just announces it with no trouble