so I'm making a brick, right.
here's how the model looks in blender, a happy little hover car wheel. I know it's way more complex than a single brick ought to be but that isn't the topic at hand.
plus this little bit as a separate color fill.
here's how it ends up rendering in-game. as you can see, one object ("frameoutside" in the .blend) refuses to smooth shade. to the best of my knowledge, I've checked all the appropriate boxes and otherwise done all the appropriate bullstuff. I've tried everything to fix this, up to rebuilding the entire mesh from scratch and it still shows up the same way in-game.
this is a reoccurring issue for me, so if someone can comprehensively show me how to approach this issue and others like it in the future, i'll paypal you 20 bucks or something.
here's the .blend. not worried about collision for the time being.