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Why is it so hard to find non-handicapped hobbyist game designers?
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auzman466:
i'm starting my computer science major this year and this is my biggest fear
i don't want an IT job after college ;-;
Mr.Noßody:

--- Quote from: RedGajin on September 04, 2017, 09:08:16 AM ---@anyone, are there not a lot of entry level positions for graduates with game design/development degrees? do large companies not offer internships that provide trainings or certifications to people that are new to the field? i also see a lot of indie games looking to hire, are these generally not entry level or require a lot of experience?

im curious if you guys are just talking about starting a solo/team dev project or the field as a whole

--- End quote ---

Entry level jobs hardly exist outside of play testing, and even then that's a hard job to escape from. Internships are not in short demand however, so looking for one is a good way to get the needed experience.
But it really depends on what company you're aiming for.
Conan:

--- Quote from: auzman466 on September 05, 2017, 10:50:13 AM ---i'm starting my computer science major this year and this is my biggest fear
i don't want an IT job after college ;-;

--- End quote ---
for anyone looking to get into game design/programming/scripting, there are generally two routes: the AAA route or the indie route.

the first is getting an internship or entry position at a well-established studio which has external funding for most of its games. generally you'll be limited in exactly how much creative liberty you can exert, but you wont be given responsibility far past your assigned role, and its a good way to get insight on how game development pipeline works.

the second may be easier depending on your education level and home city as often they are just looking for more hands, but expect long hours and being assigned roles that you may not have signed up for. since they tend to be short staffed or low on money, you better be interested in it as a career cause you'll probably burn out if you don't end up making money.

in both cases, you will almost certainly always need to overtime a lot as a game heads towards a release date. and after your first game (regardless of its success), you gain the baseline respect in the industry, since now you know exactly how hard it is to ship a game.

that said, there are far more jobs than IT out there that utilizes programming knowledge/experience - a lot of larger companies have internal software development teams for their employees. try to expand your horizons and see if anything else interests you.
Trogtor:
im doing programming because thats the one thing im not good at to be an (((ultimate gamer dev)))
IkeTheGeneric:

--- Quote from: Trogtor on September 05, 2017, 11:22:50 AM ---im doing programming because thats the one thing im not good at to be an (((ultimate gamer dev)))

--- End quote ---

we're gonna strike it big, boss
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