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November 17, 2017, 05:11:54 PM

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Author Topic: boruto's dad  (Read 809 times)
PhantOS

« September 09, 2017, 05:56:32 PM »



im making an item that will turn you into that and it will play this music really loudly and bass boosted
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torin²

« September 09, 2017, 11:25:59 PM »

this is amazing but you better make a version without the music
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PhantOS

« September 10, 2017, 02:02:51 AM »

i dont think thats possible
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Kidalex90

« September 10, 2017, 11:13:56 AM »

i dont think thats possible
everythings possible with the power of god
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DataProxy

« September 13, 2017, 07:43:03 PM »

Please actually make this a thing.
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Alphadin

« September 14, 2017, 01:28:14 PM »

hows it coming along.
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PhantOS

« September 14, 2017, 04:58:44 PM »

i quit blockland
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Potatoh

« September 14, 2017, 04:59:13 PM »

i quit blockland

nobody leaves blockland
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crazy54311

« September 14, 2017, 06:06:27 PM »

i quit blockland
you're not quitting until this mod is complete
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Foxscotch

« September 17, 2017, 08:50:51 PM »

hold on, you mean to tell me naruto's son is literally named boruto
who comes up with this shit
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Alphadin

« September 17, 2017, 10:06:28 PM »

hold on, you mean to tell me naruto's son is literally named boruto
who comes up with this shit
japan

same reason wario is named mario.
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Foxscotch

« September 17, 2017, 10:26:02 PM »

id like you to meet my son, roxscotch,
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Alphadin

« September 17, 2017, 10:26:47 PM »

id like you to meet my son, roxscotch,
come, meet my sister.
betadin.
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Shift Kitty

« September 18, 2017, 11:57:10 AM »

japan

same reason wario is named mario.
Quote
The idea to introduce Wario as a new character originated during development of Super Mario Land 2: 6 Golden Coins. The staff team aimed for a "change of pace", and to not be bound by the ideas which were continuously used in Mario games leading up to that time; they desired to provide Mario with a new objective.[5] Rather than having Mario fight for the benefit of someone else (such as Princess Daisy in Super Mario Land 2's precursor, and Princess Peach throughout other games), the staff wanted Mario to fight to win back something of his own. It was initially director Hiroji Kiyotake's idea to introduce Wario as a new character that fits this change in objective, although several rejected characters were presented earlier which no one took a liking to. Before any actual character development, Wario's name was the first thing that was decided on, being derived from the Japanese word "warui", meaning "bad".[5] Wario's physical design and personality was based on the idea that a protagonist should have an arch-rival and nemesis. Kiyotake stated that Wario's relationship to Mario was inspired by the American comic book characters Popeye and Bluto. Bluto is physically well-built, motivated by self-interests, and more cunning than his counterpart, Popeye.

Kiyotake subsequently discussed his idea with his assistant character designer and co-director Takehiko Hosokawa, with whom Kiyotake normally sought approval from before presenting an idea to the rest of the game's staff. To Kiyotake's surprise, the idea to flip the "M" seen on Mario's cap to create a "W" received extremely enthusiastic support by the rest of the staff.[5] Wario went on to become the game's main antagonist by taking over Mario's castle, which met the staff team's initial vision of diverting from the conventional objecives established by previous Mario games.
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