Author Topic: Making a Skeleton Torso  (Read 1177 times)

So, me and my friend are struggling to make a skeleton playertype, using Bot_Skeleton as a base. We're trying to port over the ribcage.dts, but every time we try, we always end up with us being just a torso and only a torso. We don't know what we're doing wrong. If anybody would like to see the server.cs, please private message me, thanks.

ribcage.dts is literally a torso, just it looks like a ribcage. if you're talking about seeing a blank torso in blender/shaper, it's probably the bounds box. try going to parent list in blender (top right) and clicking the eye symbol on the bounds, that will hide it

It's actually been resolved, we found out a way to make it work. Thanks for your help though.

there's a skeleton playertype out there somewhere already