Author Topic: crashing everytime i try to load on a server  (Read 953 times)

hey guys!!

recently i've been experiencing an issue with joining brickitect's server. this only happens on his server, which is really weird. everytime i try to load, i'll crash before objects or right after spawning. this has never happened before as i used to be able to load and play on his server.

the error message will just say "blockland has unexpectedly crashed".

i don't know what the problem is since it's only on his server. it would be great if someone could help me solve this!

i attached my console log so yeah.


According to the console there are tons of errors on invalid brick sizes - could be my guess on the crashing.

It's prolly because of Blockland Glass

Code: [Select]
Set::getObject index out of range on GlassPrefGroup. Index = 0, Size = 0
BackTrace: ->handlePunchConnect->[GlassPrefPackage]GameConnection::setConnectArgs->GlassPrefGroup::cleanUp->GlassServerControlC::renderAll

Add-Ons/System_BlocklandGlass/client/GlassClientManager.cs (282): Call to setConnectArgs in setConnectArgs uses result of void function call.
BackTrace: ->handlePunchConnect->[GlassPrefPackage]GameConnection::setConnectArgs->[GlassClientManager]GameConnection::setConnectArgs

Sending challenge request...
Sending Connect challenge Request
Got connect challenge response from 71.223.168.86:28100
Sending connect request
Connection established
Connected successfully, killing other pending connections
Connected Successfully using LEGACY Required Clients protocol
Glass Handshake Received...
Glass Server: 4.1.1 | Glass Client: 4.1.1
Set::getObject index out of range on GlassPrefGroup. Index = 0, Size = 0
BackTrace: ->clientCmdhasPrefSystem->GlassServerControlC::setEnabled->GlassPrefGroup::cleanUp->GlassServerControlC::renderAll
Set::getObject index out of range on GlassPrefGroup. Index = 0, Size = 0
BackTrace: ->clientCmdhasPrefSystem->GlassServerControlC::setEnabled->GlassPrefGroup::cleanUp->GlassServerControlC::renderAll

-snip-

ParticleData((null)) lifetime < 1 ms
Could not locate debris shape: Add-Ons/Vehicle_CrownVic2016/shapes/CrownVicTire.dts (download failed)
ParticleEmitterData((null)) periodVariance >= period
ExplosionData((null))::onAdd: ExplosionScale components must be >= 0.01
Could not locate projectile shape: Add-Ons/Item_GlowsticksNR/bullet.dts (download failed)
ERROR (TCPClient): error 7 for connection to api.blocklandglass.com: Connection timed out.


Alright, thanks guys. Reinstalling Blockland seemed to have fixed it. Not sure how long it'll stay though