| Blockland Forums > Modification Help |
| How do I play a sound to a client when their player gets hit by a projectile? |
| (1/3) > >> |
| TableSalt:
Question is in the title. Nothing else to say. |
| Conan:
%client.play2D(SoundDatablock); or %client.play3D(SoundDatablock, %position); both of these has only the target client hear it; the 3D version makes it so they hear it as if it was coming from %position. |
| Dannu:
--- Quote from: Conan on September 15, 2017, 04:22:39 PM ---%client.play2D(SoundDatablock); or %client.play3D(SoundDatablock, %position); both of these has only the target client hear it; the 3D version makes it so they hear it as if it was coming from %position. --- End quote --- Should use %client.playSound(%soundData) instead. It's the same thing except the default method with validity checks. (For 2D) |
| Dannu:
Also, do you mean if it gets hit by a specific projectile or any projectile? |
| TableSalt:
--- Quote from: Dannu on September 15, 2017, 05:22:19 PM ---Also, do you mean if it gets hit by a specific projectile or any projectile? --- End quote --- gets hit by a specific projectile |
| Navigation |
| Message Index |
| Next page |