The title may be a bit confusing, but I'll explain. What I mean by "model style" is mainly if you prefer (or not prefer) Blockland hands on your weapons or items? Like if a weapon add-on had the BL hands modeled in with the weapon and you would hide the hand nodes in the scripting. Or, would you rather have the weapon just use the mountPoint for the player?
I'm asking because I plan on making an arcade-esque weapon pack sometime soon. And I am going to have custom animations, hence why I would like to know if you would like to see hands(custom-shaped or default-shaped) on the weapon (or items). Those animations will most likely be relatively simple, but hopefully well-done imo. I could have custom animations/hand models in first person, but default stuff in third person. Or just switch things around until the weapons look like they fit but are also unique. If I were to just go ahead and make them how I would, there would be hand models on the weapons (default and/or "curled hands" for a certain animation), and I would show everything in the first person, but in third person the player would hold the weapon with just mountPoint and have less custom animations that are simpler. At least that's what I am thinking in my head lol.
Custom animations examples could be: shoot, reload, equip, attack, use, swing, throw, idle...
Also, how do you guys feel about using eyeOffset or not? (eyeOffset keeps weapons/items in view("center") while looking up/down, otherwise looking up/down will make model move out of view "above" or "below" your player)
Thanks for any input!