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Implementing a favorite food in an RPG?

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Tudoreleu:

theres some other issues you have to think about too, like the fairness or unfairness of having a certain food as a favorite

say you have food A (fries, heals 10hp) and food B (mashed potatoes, heals 50hp)

if you buff your favorite food by doubling its efficiency, then the characters who like mashed potatoes might have it way better because it now heals a lot more than it used to in one shot. or maybe the characters who like fries have it way better, because the fries are quite a bit cheaper, so now they can buy a larger amount of total heals?

food for thought  :iceCream:

Darth C3P0²:

are you going to finish that croissant

Waru:


--- Quote from: Tudoreleu on September 24, 2017, 11:10:49 PM ---theres some other issues you have to think about too, like the fairness or unfairness of having a certain food as a favorite

say you have food A (fries, heals 10hp) and food B (mashed potatoes, heals 50hp)

if you buff your favorite food by doubling its efficiency, then the characters who like mashed potatoes might have it way better because it now heals a lot more than it used to in one shot. or maybe the characters who like fries have it way better, because the fries are quite a bit cheaper, so now they can buy a larger amount of total heals?

food for thought  :iceCream:

--- End quote ---

preferably it would only apply to the mid range of foods, not the best healing in the game, not the worst, etc. but somewhere in the middle

phflack:


--- Quote from: Waru on September 24, 2017, 11:26:39 PM ---only apply to the mid range of foods, not the best healing in the game, not the worst

--- End quote ---
but some people do like the worst kinds of food, like cabbage (only heals 1hp in runescape it's so bad)
they're weird, but they exist

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