Are you planning on making this game open-source?
Probably not at first. No need to have people forking the code if only 5 people play it anyway.
If I ever stop developing it I will though.
- What platforms will this be supported on? (Please say Linux *crosses fingers*)
The libraries I've used are all cross platform (SDL, Assimp, CEGUI, Bullet, etc.), so my hope is that few code changes will be needed, and I can easily recompile for linux.
- What engine are you using? Is it your own? If so, what are your plans for graphics optimization?
It's my own.
Graphics optimizations come after I get a functional Blockland-like game working.
Besides, that's a really big and vague question.
The "server updates client-side files automatically" is a good idea, too. We shouldn't have to download an add-on every time a server has it's own GUI for players.
I mean, it's not dissimilar to what Blockland had.
That said, it opens a lot of security vulnerabilities that I'll need to really think over before I make this public.
SUPER stoked for the test this weekend! I'm going to tell my brothers (Nothing and SeniorBonBon) about it. Can't hop on until Saturday evening, though.
That's about when the test would be, so you're good.
CEGUI is a pretty cool library once you can figure out how to set it up!