| Blockland Forums > Modification Help |
| MOVED TO ADDONS: [HatMod] Queeba's Face Pack |
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| Mr Queeba:
OK, polys are being simplified as soon as I have the chance, aaa |
| Maxwell.:
--- Quote from: craftersshaft on October 16, 2017, 06:38:44 AM ---why are so many finished addons being moved to mod help --- End quote --- "finished" |
| Kyuande:
--- Quote from: craftersshaft on October 16, 2017, 06:38:44 AM ---why are so many finished addons being moved to mod help --- End quote --- "so many" only 2 have been moved recently lol the first one wasn't really done, and this one just has too many vertices where it can crash a computer because of high rendering, telling people to update their potato isn't a good idea either especially if they don't have the money to do so - and because the engine shouldn't be rendering insane amounts of polys (old engine wasn't made to do stuff like this) these kind of add-ons have a chance of getting failbinned or going to mod help to fix the add-on (as badspot posted what you should do before trying to post in add-ons again) |
| Kobewarrior:
--- Quote from: Kyuande on October 16, 2017, 12:41:12 PM ---this one just has too many vertices where it can crash a computer because of high rendering --- End quote --- crashing the computer is a bit of a scenario stretch since we render more faces in modern games but yeah it's still not okay to have a stupidly unoptimized mesh - especially for blockland. but i'm just thinking in the case of a few queeba faces on a server, they're no doubt easy to exploit to get problematic results |
| Mr Queeba:
Yeah, kind of realized that. My private testing only had a couple of faces at once, which probably explains me not having performance issues. I'm almost home, I'll fix this then. edit: im home, time to grab the hammer |
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