Blockland Forums > Modification Help
MOVED TO ADDONS: [HatMod] Queeba's Face Pack
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Mr Queeba:
progress so far:

this is actually with the faces reduced by 85 percent - huge improvement without a loss of shape, although i still have to do more optimizations since it's still a couple thousand faces. did not realize this when i first made the addon probably because i had someone else rig it up for the game, lol.
Shift Kitty:

--- Quote from: craftersshaft on October 16, 2017, 06:38:44 AM ---why are so many finished addons being moved to mod help

--- End quote ---
Two.
And one had a posted reason.
The other can be attributed to: "Replacing base files is not an add-on"
Mr Queeba:
some further optimization later:

went from over 25000 faces to just 569 holy crap
so, should i keep reducing this? i don't want to turn the model into a complete mush of unrecognizable stuff, but at the same time i dont want someone's pc to burn
edit: having an issue in-game

the 4 individual "parts" of the model have seams showing in between, how would i join them and smoothen it out in blender?
McJob:
You really should just retopologise the model. I'm pretty sure Blender can do it. Just create new faces over the top of your complex mesh, starting low and only adding edges as more detail is needed.
Kobewarrior:
ideally the best way to set the model up is to retopologize like mcjob mentioned and uv map your face texture to the mesh. if you don't want to do that and instead want to try stitching the decimated model together, select the two cut vertex points and press CTRL+V to merge in edit mode and go through the entire model with that process
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