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MOVED TO ADDONS: [HatMod] Queeba's Face Pack

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Mr Queeba:

worked with darksaber, seems like the final face is going to be a bit over 2000 faces, which is actually less than, say, the fidget spinner weapon thing. it may seem like quite a bit, but the fact is i actually had some issues with using the 569 face setup in terms of sharp edges and things, and this is a massive improvement from the over 25000 face monstrosity that it was. i'm working on getting the new add-on to glass currently.
also, to make up for the loss of qorrupta, i'm replacing it with a new queeba face. keep your eyes peeled. i'll also do a quick revamp of the OP so it isn't just one big ass image.
edit: glass update pushed, op updated.
edit2: just affirming that this add-on should be all set for a move back to add-ons.

The Titanium:


--- Quote from: craftersshaft on October 16, 2017, 06:38:44 AM ---why are so many finished addons being moved to mod help

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our hosts do not believe in true auteurs

Goth77:


--- Quote from: Kobewarrior on October 16, 2017, 04:47:36 PM ---ideally the best way to set the model up is to retopologize like mcjob mentioned and uv map your face texture to the mesh. if you don't want to do that and instead want to try stitching the decimated model together, select the two cut vertex points and press CTRL+V to merge in edit mode and go through the entire model with that process

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You can also use "remove doubles" if 2 or more vertex points are overlapping/multiple points in the same spots

NotBomberguy:


--- Quote from: Mr Queeba on October 16, 2017, 04:07:52 PM ---went from over 25000 faces to just 569 holy crap

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modelers HATE him

Kringleberg:

SHOULD JUST makee it really low poly would be funnier than really high poly

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