Also makes me wonder why you fail to explain why something sucks, yet you demand explanations from others as to how things are justified or sensible.
I've had plenty of experiences with you on this part; as you fail to tell me that something I've done sucks or is flawed in some way, you fail to explain how it is flawed or what makes it suck.
for brevity i shall only relate the ways in which the gamemode's failings led to this drama. for the unaware, despair syndrome works in three distinct phases: the murder phase, investigation phase, and trial phase. the investigation phase takes place when a body killed by someone chosen as murderer in the murderer phase is discovered by someone else. this ceases all possible violent activity and allows the nonmurderer majority to gather around and investigate possible murderers before they decide who they believe is guilty. problems emerge as the amount of evidence findable dries up at around the first ten seconds and the mode lasts for 7 minutes. all evidence, largely consistent of blood on clothing and weapons and blood trails, is immediately visible and nonambiguous. there is no evidence finding beyond this.
not actually being near the body the moment it is found discludes participation in the brief moments of investigation that do take place. frequently, late detectives deal with things like the body being moved, blood being washed, perps with blood on them running away or showering, ect, so actually learning anything from this mess is impossible. additionally, conveying the information found at the crime scene is wholly unnecessary during this phase. the trial phase, which happens automatically after the investigation phase, gives another entire 7 minutes to relay what happened to a unified and listening audience. in the investigative phase, all of the players are scattered around the map, walking aimlessly or afking. trying to tell anyone anything is a simple waste of time because reaching a large audience is impossible. there is no place to go and nothing to do in this entire seven minutes of desolate time wasting.
the majority of players afk or walk around aimlessly because they have absolutely nothing to do. there are no contributions a player can make to their team after the first few seconds have passed of the phase pass. players are not required to be anywhere or do anything. changing their positions by clicking on them has no gameplay impact at all. it was about three minutes into the investigative phase when i was warned and banned for clickpushing, an action that might as well figuratively not exist for how much impact it has in this scenario. the clickpush isn't even that powerful considering it is on a delay. it is the equivalent of banning jumping, another nonessential action that has almost zero impact on the game.