-CARDS IN BLOCKLAND-
Hello, one and all! Welcome again to the world of, 'RobotSpark asks for something for VibrantColours' Wild West RP!'
You may be wondering what I'm asking for this time, and it's about a card system in Blockland. Vibrant and I have given it a bit of thought (NOTE: We can't make add-ons) about how it would work well for our Wild West RP. Well, this idea set is hopefully possible to make in Blockland.
So, the idea is simple. There is a deck brick and a matching discard brick which, when wrenched, has a bunch of parameters you can set (the name for the matching discard brick, how many cards in general or a more advanced list of authorised cards with how many of each there are in the deck) to prepare for a certain game (e.g. the game 'Pairs' calls for one ace, two two's, three three's and so on). When this brick is clicked by a player, they gain a item in their drop-down bar (with your hammer and whatnot) showing them what card they got.
This item stacks cards on top of each other, to a maximum of 7, allowing for a proper hand of cards. There could be a variety of commands for each of the cards:
CARD VIEWING
-Standing/walking/jetting/anything other than sitting puts the cards in a neat pile in your hand, where no one can see them. In order to view your cards, you must /sit.
-Holding shift while sitting puts the hand to your chest if you suspect of anyone peeking (did I mention that, probably due to the way items work in BL, other players can see your cards if they stand behind you?).
CARD SELECTION
-Using the brick-shift keys while sitting highlights cards. Pressing numPad Enter keeps that card selected. Clicking while you have at least one card selected via numPad Enter turns that card around and hides the others, showing all of the other players your selected cards.
-Clicking again while showing cards returns you to the normal card selection.
CARD DECK
-Clicking the discard brick while showing cards will discard those cards.
When the deck is empty, all of the cards in the discard will be shuffled back into the deck. An optional chip system would also be nice, like towers you can place as bricks on the table or something? This chip system is just an idea too.
So there you have it, our idea for a functional card system. Granted, it does sound very complex to make, but I'm sure someone out there will be willing to suffer give it a shot! I would include a badass picture of Vibrant and I sitting at a poker table, but god damn are inserting pictures hard.