| Blockland Forums > Modification Help |
| Animated textures in particles, do they work? |
| (1/2) > >> |
| Quartz:
Has it actually worked for anyone before? |
| Kyuande:
Yes. The duck cannon uses them. |
| Conan:
wait, what?! viso, can you post a gif? |
| Masterlegodude:
--- Quote from: Conan on October 02, 2017, 12:18:33 PM ---wait, what?! viso, can you post a gif? --- End quote --- http://docs.garagegames.com/tge/official/content/documentation/Reference/Console%20Objects/Torque_Console_Objects_7.html#ParticleData_.28PD.29 You can also list multiple particles in an emitter for a one-time animation --- Code: (Particle_WeatherBuild) ---datablock ParticleEmitterData(ThunderBEmitter) { ejectionPeriodMS = 5000; periodVarianceMS = 3000; ejectionVelocity = 0.1; velocityVariance = 0.0; ejectionOffset = 8.0; thetaMin = 0; thetaMax = 2; phiReferenceVel = 0; phiVariance = 360; overrideAdvance = false; orientParticles = true; particles = "Thunder3Particle Thunder4Particle Thunder5Particle Thunder6Particle"; useEmitterColors = True; uiName = "W Lightning"; }; --- End code --- |
| Kyuande:
Ok I did not know you can have more then 1 particle on the variable --- Quote from: Conan on October 02, 2017, 12:18:33 PM ---wait, what?! viso, can you post a gif? --- End quote --- Yea you can use a number of images (up to 50) in a particle and it will animate it (badspot fixed the bug where only singleplayer can see it, but now it sends over the network) |
| Navigation |
| Message Index |
| Next page |