Blockland Forums > Modification Help
Animated textures in particles, do they work?
Quartz:
Has it actually worked for anyone before?
Kyuande:
Yes. The duck cannon uses them.
Conan:
wait, what?! viso, can you post a gif?
Masterlegodude:
--- Quote from: Conan on October 02, 2017, 12:18:33 PM ---wait, what?! viso, can you post a gif?
--- End quote ---
http://docs.garagegames.com/tge/official/content/documentation/Reference/Console%20Objects/Torque_Console_Objects_7.html#ParticleData_.28PD.29
You can also list multiple particles in an emitter for a one-time animation
--- Code: (Particle_WeatherBuild) ---datablock ParticleEmitterData(ThunderBEmitter)
{
ejectionPeriodMS = 5000;
periodVarianceMS = 3000;
ejectionVelocity = 0.1;
velocityVariance = 0.0;
ejectionOffset = 8.0;
thetaMin = 0;
thetaMax = 2;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvance = false;
orientParticles = true;
particles = "Thunder3Particle Thunder4Particle Thunder5Particle Thunder6Particle";
useEmitterColors = True;
uiName = "W Lightning";
};
--- End code ---
Kyuande:
Ok I did not know you can have more then 1 particle on the variable
--- Quote from: Conan on October 02, 2017, 12:18:33 PM ---wait, what?! viso, can you post a gif?
--- End quote ---
Yea you can use a number of images (up to 50) in a particle and it will animate it (badspot fixed the bug where only singleplayer can see it, but now it sends over the network)