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Animated textures in particles, do they work?

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Quartz:

Has it actually worked for anyone before?

Kyuande:

Yes. The duck cannon uses them.

Conan:

wait, what?! viso, can you post a gif?

Masterlegodude:


--- Quote from: Conan on October 02, 2017, 12:18:33 PM ---wait, what?! viso, can you post a gif?

--- End quote ---
http://docs.garagegames.com/tge/official/content/documentation/Reference/Console%20Objects/Torque_Console_Objects_7.html#ParticleData_.28PD.29

You can also list multiple particles in an emitter for a one-time animation

--- Code: (Particle_WeatherBuild) ---datablock ParticleEmitterData(ThunderBEmitter)
{
   ejectionPeriodMS = 5000;
   periodVarianceMS = 3000;
   ejectionVelocity = 0.1;
   velocityVariance = 0.0;
   ejectionOffset   = 8.0;
   thetaMin         = 0;
   thetaMax         = 2;
   phiReferenceVel  = 0;
   phiVariance      = 360;
   overrideAdvance = false;
   orientParticles = true;
   particles = "Thunder3Particle Thunder4Particle Thunder5Particle Thunder6Particle";

   useEmitterColors = True;

    uiName = "W Lightning";
};
--- End code ---


Kyuande:

Ok I did not know you can have more then 1 particle on the variable


--- Quote from: Conan on October 02, 2017, 12:18:33 PM ---wait, what?! viso, can you post a gif?

--- End quote ---
Yea you can use a number of images (up to 50) in a particle and it will animate it (badspot fixed the bug where only singleplayer can see it, but now it sends over the network)

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