[video] not-even-fallout-esque dialogue system(s) - gui works

Author Topic: [video] not-even-fallout-esque dialogue system(s) - gui works  (Read 5449 times)

AMATEUR DEV VN MODE

CLASSIC MODE
HATE NEWSPAPERS MODE


not fake i swear

uses custom events:
  •    bindaction for dialogue choices
  •    setspeed so you can't move while talking (can't restrict jumping without changing playertype)
  •    doplayerteleport so you'll always be in the camera's view
  •    playanimation for player talking animation + reset to null so the shift brick animations won't play out
  •    virgin conditional events (vce)
  •    other stuff like event_onrelay

times out automatically if no option has been made after 30 seconds
   
will be fully implemented in SURVIVE THE DISASTERS RISING: REVENGEANCE, stay tuned
« Last Edit: May 08, 2018, 02:28:50 AM by Car Selling Pyro »

See that building over there?

You can build it

Really good job, csp. I'm proud of you, son.
« Last Edit: October 11, 2017, 01:06:04 AM by IkeTheGeneric »

I remember this on your server, it was cool


how do you manage to get recordings of that text to speech stuff on that website

how do you manage to get recordings of that text to speech stuff on that website
stereo mix + audacity


could you try to make a fallout 1 styled dialogue system

i cant even get wav sounds to work in blockland

i cant even get wav sounds to work in blockland
i actually used music bricks and centered it around the player models

the ogg files have 30 seconds of silence just in case the loops don't repeat if the server hangs up, it only adds 5 kb

it takes two events for starting/ending, but it's way more optimized and doesn't need making a separate add-on


the "red shirt" line for instance

ogg:
 30s silence: 54 kb
 no silence: 49 kb

wav:
 no silence: 569 kb


could you try to make a fallout 1 styled dialogue system
the most i could do is a hybrid since the event boxes only allow 200 characters including formatting and scripting directly allows for 255

that being said, i'm actually working on this:


SELECTION                  DESCRIPTION
[X] 1. REQUEST JOIN  > 1.  I want to join The Circle.   (replace X with *, thanks bbcode)
[  ] 2. ASK INFO          > 2. I need to ask you a few things.
[  ] 3. HOSTILE           > 3. I'm taking you off to jail.


the current "selection" print format allows 3 lines at once with changeable colors for each option, but only allows 20 characters each

scrolling up/down changes the selection [X], and can even change the print from options 1-3 to 4-6 and so on

scrolling left/right changes the print format from "selection" to "description" mode, which is the more traditional print with allowance for 170 characters, but with only one option per print


the only significant problems for eventing this are

  • trouble editing dialogue without rewriting through text editors
  • necessary namedbrick for binding more than one action (fixed with a written-in selection string for bindaction)
  • necessary namedbrick for complex dialogue (+100 events)
  • dependent on vce (obligated)



this is entirely possible through scripting and just one brick per bot, but it's way more advanced than anything i can do with torque
« Last Edit: October 13, 2017, 10:11:37 PM by Car Selling Pyro »

hey hey hey. That's some neato stuff right there, something that could be used for a Fallout project of some kind. Or packaged into an add-on, with easy inputs and outputs that could be evented.
a baseball bat coming to my face

I remember this on your server, it was cool

last thing I remember was a baseball bat coming towards my face

threw out the hybrid idea and finished the classic mode

i made a basic script to utilize \c# instead of hexcoloring

i also forgot to add a brick sound during bind input, as well as remove my ghost brick


brick away and brick towards select options and brick plant chooses it, i didn't null the animations this time

check it out here or in the OP

https://www.youtube.com/watch?v=YVICIDcSGsE


credit to ike for the saloon
« Last Edit: October 23, 2017, 02:50:40 AM by Car Selling Pyro »

So is this like real events or something?