i cant even get wav sounds to work in blockland
i actually used music bricks and centered it around the player models
the ogg files have 30 seconds of silence just in case the loops don't repeat if the server hangs up, it only adds 5 kb
it takes two events for starting/ending, but it's way more optimized and doesn't need making a separate add-on
the "red shirt" line for instance
ogg:
30s silence: 54 kb
no silence: 49 kb
wav:
no silence: 569 kb
could you try to make a fallout 1 styled dialogue system
the most i could do is a hybrid since the event boxes only allow 200 characters including formatting and scripting directly allows for 255
that being said, i'm actually working on this:
SELECTION DESCRIPTION[X] 1. REQUEST JOIN >
1. I want to join The Circle. (replace X with *, thanks bbcode)
[ ] 2. ASK INFO >
2. I need to ask you a few things.
[ ] 3. HOSTILE >
3. I'm taking you off to jail.
the current "selection" print format allows 3 lines at once with changeable colors for each option, but only allows 20 characters each
scrolling up/down changes the selection [X], and can even change the print from options 1-3 to 4-6 and so on
scrolling left/right changes the print format from "selection" to "description" mode, which is the more traditional print with allowance for 170 characters, but with only one option per print
the only significant problems for eventing this are
- trouble editing dialogue without rewriting through text editors
- necessary namedbrick for binding more than one action (fixed with a written-in selection string for bindaction)
- necessary namedbrick for complex dialogue (+100 events)
- dependent on vce (obligated)
this is entirely possible through scripting and just one brick per bot, but it's way more advanced than anything i can do with torque