Blockland Forums > Modification Help
Turret not working (shows barrels down, turret slightly above the ground)
TheArmyGuy:
Hi
So I'm trying to make some turrets again but either something changed in Blender since my last turret or I am loving something up by forgetting it. I've been trying for 3 hours to get it right but it just won't work. The barrels of the turret point down into the ground and the projectiles spawn way up into the sky. The turret also hovers slightly above the ground.
.blend file: http://download1482.mediafireuserdownload.com/15b417isuaxg/721vkqs939ndsjd/TurbolaserTower.blend
add-on .zip: http://download948.mediafire.com/z099z9a7n3bg/2g0gqb817ka9js4/Vehicle_TurbolaserTower.zip
My main problem is that I am using the exact same rigging as another turret I made which works perfectly, so that's incredibly weird.
Thanks in advance.
EDIT: The turret is now working except the barrels are flipped 90 degrees. As in the player's view is 90 degrees ahread of the barrel rotation.
Kyuande:
I do not know much about modeling but sounds like you should export it differently
TheArmyGuy:
forget this it should 100% work now and it isn't I quit I give up forget torque blegh
Cowboy Dude:
I'll see what I can do when I get home at 5
Conan:
Try increasing the look anim by one keyframe, and adding a middle keyframe where both eye and lasers are looking directly forward. also it looks like you're using Ports exporter, so make sure to include a Sequences text editor file where you define the priorities of the animations and whether or not they blend.
(bottom of this page: https://github.com/qoh/io_scene_dts/blob/master/FAQ.md)
(also if you aren't already exporting the animations as dsq in ports exporter, you should be)