So we have a couple mortar weapons already but i would like to see a mortar that has features that require the player to actually use the weapon like a traditional mortar. One big flaw in our current mortar weapons is that they are all direct fire weapons meaning you have to be in line of sight of the object to actually target it. Most traditional mortars are in-direct fire weapons, meaning; using range calculations you can accurately place rounds in an area that you do not have LOS of.
So for a new mortar, it could be constructed with these features
1.In-direct firing capabilities, possibly using something like Strato's range finder for the M1 Abrams to calculate projectile paths
2.Deploy feature. Something similar to 40K's mortar but it should actually take some time. Maybe have an animation play of the character physically setting up the mortar, give the client a message "Deploying Mortar...", have it last maybe 6-10 or so seconds before it is ready to operate. This should prevent players from using it as a hand cannon.
3.Round loading, and finite ammo. Similar to how Gcat's howitzer works making for either an efficient 2-3 man mortar team, or a less efficient one man mortar. As for the ammo, instead of just carrying like one shell, you could have ammo bundles of like 5 or 10 that can be carried as items and load into the mortar similar to how shells are loaded into the howitzer
4. Ammo Types. Just like the Gcat howitzer, we could have HE, Smoke, heck maybe even airburst, that would be coolio
5. Not as important as 1 through 4 but some immersive features would be cool, such as sounds for Rounds hitting close, near and far, as well as a sound for incoming rounds
Anyways i feel like this would be hella cool and might spark some fun teamplay on TDM and RP servers.
If anyone decides to get serious with this i can help out by providing sounds and particle effects.