are you making another blockland inspired project
No.
ok, yes, you caught me.When i decided to start it i had no idea anyone else was doing it, I've already been thinking about it for years but only recently did i decide to actually start doing it. I had no loving clue it was this huge freaking fad all of the sudden. Though i will say all the others working on theirs is a great source of inspiration.
I just didn't want to say anything publicly because i don't wanna get peoples hopes up incase it flops, which idk how how or why that would happen but still, also i don't wanna look like i'm just doing what everyone else is doing because everyone else is doing it because i'm not, i've literally been wanting to do this for years, I even remember modeling some stuff in blender i
think when i was just on the old laptop. So i wasn't going to make a thread or anything, but now that the secret's out i'm open to it if enough people are interested.
Also its not that far along yet. I'm the kind of person who NEEDS to finish A before he can move on to B, so i tend to work on one thing making it perfect for an extended amount of time. But i do have 3 shots of ingame footage from the 3 key points of production sofar: Got everything Ingame looking snazzy; Got the brickgun working in its most basic form; Got a fully functional GhostBrick and basic brick coloration. again if anyones interested in
my remake your free to say something and i'll prolly make a post about it.
Read docs. I assume Unity, given its popularity, has useful documentation of its code.
I've looked everywhere, searched unity's manual, searched unity's answer site, searched the Brackeys forums, I think i'll just going to figure the player stuff out myself, I've already solved the second half of my problems, although it's kinda buggy and I assume done noobishly, it's more or less solved, at least in the short term.