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March 21, 2018, 10:18:57 AM

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| | |-+  Renderman | The Halloween Update (10/27)
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Author Topic: Renderman | The Halloween Update (10/27)  (Read 2748 times)

« December 19, 2017, 06:28:07 PM »

oh boy my thing i suggested might be added xddx
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« December 19, 2017, 06:30:36 PM »

ebin. i'm downloading this

« January 17, 2018, 02:35:29 PM »

bumping so this doesn't die on us

« January 20, 2018, 03:51:06 PM »

This mod is amazing. I and my pal built a huge map with hallways all over and we would have to find the treasure chests. Rendy would emerge from the pitch black fog and chase us down. We also heard a really strange noise while hiding in a storage room. So, we hid behind some boxes and renderman was there staring at us. LOL

Two things though. I think the renderman should be a little taller than a player. And a little skinnier.
I also think there should be options to make him run faster. He seems a bit slow to catch the player.

Can't wait to see the new update.

« Last Edit: January 20, 2018, 03:54:01 PM by RockyDoctor65 » Logged

« February 14, 2018, 09:16:18 PM »

bumping again so this doesn't die

« March 12, 2018, 05:08:14 PM »

How do I play as renderman?
« March 13, 2018, 09:56:15 AM »

Can you please add an event input onRenderGun for when a render gun is used? I would love it if you also could select the player as the object acted upon.
King Tøny

« March 14, 2018, 12:44:55 AM »

Didn't this add-on have some exploit which got it fail binned?

« March 14, 2018, 12:12:44 PM »

Didn't this add-on have some exploit which got it fail binned?
Eh? I saw it on glass a few days ago...

« March 16, 2018, 11:02:01 AM »

Didn't this add-on have some exploit which got it fail binned?
Your thinking of support_renderman, which is something else

[sudden note: i may be wrong]
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