| Blockland Forums > Modification Help |
| Playing sound from location of projectile impact? |
| << < (3/3) |
| Conan:
uh that doesnt seem right you should attach the sfx to the projectile explosion, or package yourProjectileDatablock::onCollision and using serverPlay3D(sound, position); |
| Ctrooper:
--- Quote from: Conan on November 02, 2017, 04:34:49 PM ---uh that doesnt seem right you should attach the sfx to the projectile explosion, or package yourProjectileDatablock::onCollision and using serverPlay3D(sound, position); --- End quote --- I was using serverPlay3D i might just go back to that. I got it to work. --- Code: ---function SMAWProjectile::onCollision(%this, %obj, %col, %fade, %position, %normal) { ATExplosionSFX.play(%position); Parent::onCollision(%this, %obj, %col, %fade, %position, %normal); } --- End code --- Thanks for the help guys |
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