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Playing sound from location of projectile impact?
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Tendon:
No it doesn't have to be in a package.  That's just how I do things.

In this case I was messing w/the default gun, and I parented the original function and:
When parenting a function I package it up.  Otherwise if the file is executed more than once, I can get unexpected behavior, such as previous changes still being in effect, or actions being run more than once. :P
phflack:
if it's your own projectile that you're just trying to make bounce and play sound, I suspect you don't need to parent or anything, just copy what the HE grenade does
Ctrooper:
I tried copying what the HE grenade does but that wasn't working either i keep getting this:

--- Code: ---Add-Ons/Vehicle_Humvee/sfx.cs (296): Unable to find object: '' attempting to call function 'getClassName'
BackTrace: ->SMAWProjectile::onCollision->SFXEffect::playFrom
--- End code ---
in the console
phflack:
Post the code you used for the sound
It should be like two lines of code?
Ctrooper:

--- Quote from: phflack on November 02, 2017, 02:34:22 PM ---Post the code you used for the sound
It should be like two lines of code?

--- End quote ---
Its litterally just this line of code

--- Code: ---FireSFX.playFrom(%obj.getMuzzlePoint(%slot), %obj);
--- End code ---
and then the support script thats posted on the topic already, they work in unison.
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