Blockland Forums > Modification Help

[Blender] Fix ugly triangulation [Edge Split & Smooth Shading]

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Sideswipe:

i just use edge split and set it to do nothing unless i mark an edge as sharp

Trogtor:


--- Quote from: Gytyyhgfffff on November 25, 2017, 01:13:25 PM ---sketchup is doing things differently because its using the 7 tris for 1 rectangle method

and don't forget the 600 hidden faces that are on the inside the model and you never see

holy stuff i'm editing this model down so that it isn't 5000000 faces and i keep having a stroke whenever i see a 6 sided cylinder using 30 tris to represent something that only needs 4 and whenever i see the autism rectangles i want to shoot myself

--- End quote ---
why the forget

Potatoh:

how do you make stuff smooth like the horse model does

ArmyUnit:


--- Quote from: Potatoh on November 25, 2017, 03:57:53 PM ---how do you make stuff smooth like the horse model does

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For getting the geometry shaped correctly, probably the proportional falloff tool (if using Blender) is the best way to go, but you could just do it manually if you know what you are doing.

And then for the visual smooth-shading, you just use the technique in the OP. In general, you'll want faces that roughly face the same direction to be connected, but split from faces that are along hard angles (especially 90deg or more), such as along the front of the horse, for example:


A lot of this also just takes some experimentation and trying out what looks best, and really it's more of an artistic process imo. It really depends on what aspect of the model's form you want to emphasize.

Trogtor:


--- Quote from: Potatoh on November 25, 2017, 03:57:53 PM ---how do you make stuff smooth like the horse model does

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the exact same way, you're just splitting more faces into their own separate connected shape to smooth shade.

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