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[Blender] Fix ugly triangulation [Edge Split & Smooth Shading]

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Trogtor:

-forget this post im just gonna set my cup here-

Trogtor:

Here we have two horses,

the horse on the left is completely flat shaded. I removed all triangulation and all vertices are connected.
the horse on the right is the horse with semi smooth shading as you see in blockland.





This is the part I want to smooth, so I'm doing manual edge split and smooth here on the left side of the tail



the left side of the tail looks identical to the other horse.




Goth77:

If you are using blender you can use F to merge same-side faces that are split into tris, which also helps to reduce overall face count and simplify the model in general

example from the base of the default sword

As is:


After face merging:


Note this was done after removing doubles - another good thing for reducing the overall vertex count


Trogtor:

all types of 3d geometry is made of triangles. in fact, when you export that model and import it back it's just going to be triangulated again

Masterlegodude:


--- Quote from: Goth77 on November 25, 2017, 07:57:14 PM ---If you are using blender you can use F to merge same-side faces that are split into tris, which also helps to reduce overall face count and simplify the model in general

example from the base of the default sword

As is:
[img ]https://s18.postimg.org/lv0l2vghl/Def_Sword_T.png[/img]

After face merging:
[img ]https://s18.postimg.org/l5hsqi889/Def_Sword_Q.png[/img]

Note this was done after removing doubles - another good thing for reducing the overall vertex count


--- End quote ---
This won't actually lower the vertex count nor smooth out the triangulated faces, you'll only see this in Blender as most games will convert those back into triangular mesh

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