Blockland Forums > Modification Help

[Blender] Fix ugly triangulation [Edge Split & Smooth Shading]

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Trogtor:


--- Quote from: ArmyUnit on November 22, 2017, 11:57:22 PM ---Nice guide!

I too prefer manually edge splitting my models. I think that the modifier isn't always the most efficient method, and results in extra vertices that are unneeded (unless the modifier functions more nicely than I think it does)

--- End quote ---
Edge sharpening helps with that, I explained it at the end of that section of the tutorial

ArmyUnit:


--- Quote from: Trogtor on November 23, 2017, 12:03:17 AM ---Edge sharpening helps with that, I explained it at the end of that section of the tutorial

--- End quote ---

True yeah. Just seems like extra work to me though in most cases that I've needed smooth shading. I'd rather just separate and smooth shade the bits I need than have to go back and sharpen the bits I need sharp.

Masterlegodude:

I don't let ones and zeroes decide where my models are smooth and sharp, i prefer to do the edge splitting and removing doubles myself

Conan:

this is an excellent guide thank you blessed trogtor

Swollow:

if you dont manually edge split then smooth your models you are a bitch

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