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Is there a key difference between image states and schedules

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PhantOS:

holy stuff a magic sword

I'm guessing for that you used a player type in addition to a bot

Shift Kitty:


--- Quote from: PhantOS on December 05, 2017, 03:35:07 PM ---holy stuff a magic sword

I'm guessing for that you used a player type in addition to a bot

--- End quote ---
Yes.

torin²:

melee anims playertype im guessing

Swollow:

image states are all transferred to the client and have client interpolation on them
projectiles created on a fire state are client interpolated also, you'll notice if you create projectiles you may notice it takes them a fraction of a second to ghost to the player even if you are the host and they will appear to start later then they actually are

also images can have eye offsets and first person/third person models

if you want a mounted object to appear in first person you'll probably need to mount that bot to another empty bot to the player's hand

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