I notice this issue a lot when I use Gcats Special Weapons. I have tried to incorporate the FOV set feature from the Dweps package, however it simply breaks the addon and it fails to show in game. I am not experienced at all in scripting, and I have found this to be a major pet peeve when using since I use 100 FOV instead of the default 90. I could change the FOV number in the basic.cs file, however I worry that it would set the client FOV to 100 instead of their preferred setting.
Is there a way around this issue? Or could a scripter give me a few pointers?