Author Topic: Help: Picklock mod  (Read 1105 times)

I was making a pick-lock mod that fired a event.
I had it working ok When, (I don't know what caused it, Cause I updated the code A LOT) it started doing weird things.
It doesn't have any console errors, and Im putting it here so someone who knows more about torque can test it and help me out.
Download
for broken version... Should've done version control.

Thanks
« Last Edit: January 18, 2018, 11:21:11 AM by soldier101@ »

File: src/lockpick.cs
Line 141, the %ray returns numerous amounts of feedback, before checking if the ray exists create a new variable for the ray object something like %rayObject = getWord(%ray, 0);

Funny you have a sounds.cs but there's still other audio profiles in the lockpick.cs